Support favoring players have been complaining since launch about the problems of the role, such as not even getting event credit much of the time. And I have no idea how they would factor into structured PvP. They might be useful in World vs World, I’m not sure – I don’t know how many people can be affected by a heal or area boon at once, but if not capped, that might be a niche they could fill. In Guild Wars 1, this was my main (a protection monk), and 2 more of my characters (a second monk and a ritualist). I feel Guild Wars 2 by design has tried to keep this role from being effective in PvE. Everything is focused on healing, boon application, reviving, and otherwise making your team-mates more powerful. A ‘Support’ build tries to be the team cheerleader.
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